Don’t get sick…

Don’t get sick. It’ll kill your productivity. However, that doesn’t mean you can’t do things (or think about things) that will help you work more efficiently when you’re well again. When you can, try to think of what you should prioritize when you return to work, or maybe you’ll receive some game-design inspiration from one of those fever-dreams. Get lots of rest, drink lots of water, and feed your body the vitamins & nutrients it needs.

I’m looking forward to more game dev progress and having more to share.

For yer’halth” –Dr.Steve Brule

Dusting off the ol’ website

I’ve decided that it’s finally time to make proper use of www.wahlware.com. Based on my earliest email on file, I’ve had this website since (at least) August 8, 2007. While having an @wahlware.com email for the past 11.5 years has been pretty cool and “official” sounding, I’ve always wanted to (eventually) do a lot more with this website. Currently my plan is to use this site as a hub for my games, primarily in the form of a dev blog with updates about the game I’m working on, with screenshots, snippets, and random thoughts related to gaming and game development.

I don’t know how long the game I’m working on will take to complete, but when you’re at home with a three-year-old daughter (who I’m pretty sure is an X-Men) life can be very challenging. It’s hard to stick to any kind of plan, let alone deep work that requires a lot of focus like programming/coding.

My goals for 2019:

  • Establish a solid and satisfying work routine that will lead to a productive year of game development.
  • Focus on working well as opposed to¬†focusing on deadlines and working quickly.
  • Attend a convention, show a demo, receive feedback, maybe have a contest or drawing, and just have fun with it.
  • Connect with the gaming community and individuals that are interested in the games that I’m making or want to make.

I think it’s gonna be a pretty good year.